Redux

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== Human-Redux == == Human Redux ==
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A modern refresh to the Human look utilizing the best aspects of various engines. This truly creates an original asthetically pleasing desktop theme. The theme is dark, but just dark enough to contrast with the bg_color adding subtle hints of orange/peach. This stays true to the Ubuntu look using some of the past favorite colors with a new twist. Clean and something you have not seen before. A modern refresh to the Human look utilizing the best aspects of various engines. This truly creates an original asthetically pleasing desktop theme. The theme is dark, but just dark enough to contrast with the bg_color adding subtle hints of orange/peach(salmon). This stays true to the Ubuntu look using some of the past favorite colors with a new twist. Clean and something you have not seen before.
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I have been theming for quite some time and have come to the conclusing that for us (Ubuntu) to do something different we must 1) develope an entirely new engine or 2) Use the best of what is currently available engine-wise. I chose the latter because of of the time and effort required to code a new engine. This theme requires heavily on the murrine engine as it by far the most polished. Although, murrine quite polished there a few aspects it can not accomplish. I am using the pixmap-engine for a truly unique dimensional scrollbar look with a themeable through desighn( a light peach colored gradient) with custom steppers. Downfall is the scrollbar color, stepper, and through are always the same color. The next engine I chose to implement was the nodoka engine. I have done some work with this engine (Nodoka Dust) and the results are quite nice. There are dimensional through details on the progressbars and a nice gradient on the notebook tab with a dark line on top (previously available via murrine).
I have been theming for quite some time and have come to the conclusing that for us (Ubuntu) to do something different we must 1) develope an entirely new engine or 2) Use the best of what is currently available engine-wise. I chose the latter because of the time and effort required to code a new engine (why reinvent the wheel). This theme requires heavily on the murrine engine as it by far the most polished. Although, murrine is quite polished there a few aspects it can not accomplish. I am using the pixmap-engine for a truly unique dimensional scrollbar look with a themeable through design (a light peach colored gradient) with custom steppers. Downfall is the scrollbar color, prelight, steppers, and through are always the same color. Nodoka removed due to difficuly of installation of bleeding edge elements for new users.
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{{attachment:dummy_tn.jpg}}<<BR>>
[[attachment:dummy.png|Full size]]
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||[[attachment:desktop_full.png|Full Image]]||[[attachment:banshee.png|Full Image]] ||

||<tablestyle="text-align:center">{{attachment:nautilus_thumb.png}}||{{attachment:the_widget_factory_thumb.png}}||
||[[attachment:nautilus.png|Full Image]]||[[attachment:the_widget_factory.png|Full Image]] ||

||<tablestyle="text-align:center">{{attachment:gnome_appearance_preferences_thumb.png}}||{{attachment:rhythmbox_thumb.png}}||
||[[attachment:gnome_appearance_preferences.png|Full Image]]||[[attachment:rhythmbox.png|Full Image]]||

== Inspirations ==

This theme has been largely inspired by the [[https://wiki.ubuntu.com/Artwork/Incoming/DustTheme|Dust Theme]], which I had the pleasure to have my recent murrine chages comitted to trunk. There are elements of DarkRoom utilizing the dark brown of the theme. The Human inspirations are the obvious subtle hints of orange/peach (salmon). The toolbar uses gradients for a dimensional feel. The button prelight uses a light orange (salmon) gradient to integrate nicely with the theme. Imagine this as a rebirth of Kin, Kith, Didymous, Human, Dust, and DarkRoom all together in one theme. I will make a dark toolbar version as well not requiring many changes to the gtkrc.

== Metacity ==

The metacity is a complete refresh from my original Hanso metacity. There is a subtle peach/orange gradient add to the bottom_edge of the metacity which adds a bit of flair. All four corners are rounded and the titlebar has a dark gradient.

== Issues / Call for Feedback ==

The panel is not complete as I am waiting for response from the community. Macrvr recommened a transparent panel, which I have yet to design a feasible one. The issue is one that appeared in the Human theme in the last cycle or two when trying to customize the theme. This may not be an issue as there are only so many colors that will blend with the metacity / scrollbars. I am using murrine's engine default to draw the panel, but suggestions are welcomed.
 
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== Reference == === Reference ===
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## THIS IS THE PLACE WHERE YOU PUT YOUR REFERENCES
{{attachment:dummy_tn.jpg}}<<BR>>
[[http://made-up.com/dummy.png|Source]]
Source : [[https://code.launchpad.net/~dashua/hanso/human-redux|Launchpad]]
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== Contributions == This theme utilizes the latest murrine engine 0.90.3 and pixbuf engine.

Background by [[https://launchpad.net/~parityb|parityb]] : [[https://wiki.ubuntu.com/Artwork/Incoming/Karmic/Backgrounds/Default?action=AttachFile&do=view&target=karmic_eucalyptus_2560x1600.jpg|Karmic Eucalyptus]]

Icon Set [[https://wiki.ubuntu.com/Artwork/Incoming/Karmic/elebuntu_Icons?action=AttachFile&do=view&target=humanity_2.1_RC2.tar.gz|Humanity]]

== Download ==

=== 0703009 ===

 * [[attachment:human_redux_07032009.tar.gz| Human-Redux - 07032009]]

 * Initial upload

 * [[attachment:gnome-themes-ubuntu_0.4_all.deb|gnome-themes-ubuntu_0.4 Debian package (Testing Hanso, New Dust, Karmic Impression, and Redux)]]

=== 07142009 ===

* [[attachment:human_redux_07142009.tar.gz| Human-Redux - 07142009]]

* Smaller gtk-icon-size;

* Remove toolbar gradient (flat);

* Add support for new gdm-user-switch applet in Karmic

* Match menu_item prelight and menu (now same color) via panel;

* tweak murrine options menu_item;

* Lighter menu; lightened color and contrast on progressbar;

* lightened scale; switched scale to nodoka for nice through details;

* lightened menu_item to compliment menu;

* clean code

===07192009===

* [[attachment:redux_07192009.tar.gz| Redux - 07192009]]

* New Metacity based on Shiki-Color with added Wasp buttons

* Testing dark text on menu_item fg[PRELIGHT]

* Lowered button bg[PRELIGHT] for more color

* Add Humanity icon set to index

* Add active pixmap sliders to scrollbars/gtkrc

* Synced color definitions, contrast, and buttons with Humanity gtkrc for consistency

* Add new panel_bg

Other pages for this artwork cycle:

Human Redux

A modern refresh to the Human look utilizing the best aspects of various engines. This truly creates an original asthetically pleasing desktop theme. The theme is dark, but just dark enough to contrast with the bg_color adding subtle hints of orange/peach(salmon). This stays true to the Ubuntu look using some of the past favorite colors with a new twist. Clean and something you have not seen before.

Concept

I have been theming for quite some time and have come to the conclusing that for us (Ubuntu) to do something different we must 1) develope an entirely new engine or 2) Use the best of what is currently available engine-wise. I chose the latter because of the time and effort required to code a new engine (why reinvent the wheel). This theme requires heavily on the murrine engine as it by far the most polished. Although, murrine is quite polished there a few aspects it can not accomplish. I am using the pixmap-engine for a truly unique dimensional scrollbar look with a themeable through design (a light peach colored gradient) with custom steppers. Downfall is the scrollbar color, prelight, steppers, and through are always the same color. Nodoka removed due to difficuly of installation of bleeding edge elements for new users.

Inspirations

This theme has been largely inspired by the Dust Theme, which I had the pleasure to have my recent murrine chages comitted to trunk. There are elements of DarkRoom utilizing the dark brown of the theme. The Human inspirations are the obvious subtle hints of orange/peach (salmon). The toolbar uses gradients for a dimensional feel. The button prelight uses a light orange (salmon) gradient to integrate nicely with the theme. Imagine this as a rebirth of Kin, Kith, Didymous, Human, Dust, and DarkRoom all together in one theme. I will make a dark toolbar version as well not requiring many changes to the gtkrc.

Metacity

The metacity is a complete refresh from my original Hanso metacity. There is a subtle peach/orange gradient add to the bottom_edge of the metacity which adds a bit of flair. All four corners are rounded and the titlebar has a dark gradient.

Issues / Call for Feedback

The panel is not complete as I am waiting for response from the community. Macrvr recommened a transparent panel, which I have yet to design a feasible one. The issue is one that appeared in the Human theme in the last cycle or two when trying to customize the theme. This may not be an issue as there are only so many colors that will blend with the metacity / scrollbars. I am using murrine's engine default to draw the panel, but suggestions are welcomed.

Reference

Source : Launchpad

This theme utilizes the latest murrine engine 0.90.3 and pixbuf engine.

Background by parityb : Karmic Eucalyptus

Icon Set Humanity

Download

0703009

07142009

* Human-Redux - 07142009

* Smaller gtk-icon-size;

* Remove toolbar gradient (flat);

* Add support for new gdm-user-switch applet in Karmic

* Match menu_item prelight and menu (now same color) via panel;

* tweak murrine options menu_item;

* Lighter menu; lightened color and contrast on progressbar;

* lightened scale; switched scale to nodoka for nice through details;

* lightened menu_item to compliment menu;

* clean code

===07192009===

* Redux - 07192009

* New Metacity based on Shiki-Color with added Wasp buttons

* Testing dark text on menu_item fg[PRELIGHT]

* Lowered button bg[PRELIGHT] for more color

* Add Humanity icon set to index

* Add active pixmap sliders to scrollbars/gtkrc

* Synced color definitions, contrast, and buttons with Humanity gtkrc for consistency

* Add new panel_bg

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CategoryArtwork

Artwork/Incoming/Karmic/Redux (last edited 2009-07-27 11:24:48 by pool-141-150-201-174)