|Deletions are marked like this.||Additions are marked like this.|
|Line 5:||Line 5:|
== Unity Dockbar Indicator ==
|Line 41:||Line 35:|
|== icons Daniel made ==||== Icons Daniel made ==|
|Line 45:||Line 39:|
|== Alternative Design ==||== Alternative Design: Martin Owens 2010 ==|
A collection of concepts and mockups regarding indicating progress of File operations and other potentially long running processes that my happen in the background.
Daniel Planas.A Concept
1- first clean tray until it initiates a file transfer (move, delete, download ..) whatever
Mockup 1(desktop normal)
2-the process begins and apear icon in the indicator applet.
Mockup 2(progress starts)
3-If we click the indicator shows the processes with the option to cancel
4-when the process ends icon glows green to indicate an end, and a notification bubble appears. (if all process finalized icon disapear.)
Icons Daniel made
Alternative Design: Martin Owens 2010
Daniel Planas.A Concept round 2
in this version I changed the icon to bars that rotate clockwise and added icons representing applications in menu. hope you like.
- [Jon Loldrup] Please don't make the icon disappear right away when the last process has finished. It is exactly when processes are finished, that the user wants to start interacting. Let them use the menu entries as links that will bring them to the windows that was responsible for the process, to reap the fruits of their waiting time. In the case of file download, let them open the file by clicking the menu entry.
- [Sohail Mirza] This is a fantastic mockup, but I have two suggestions:
- I find the red cancel icon to be somewhat distracting. It stands out too much. How about leaving it monochrome?
- The throbber image would be appropriate, but I like the gear icon better. What if we retained the gear icon, but it throbbed with a subtle glow instead? Then upon completion, it could turn green. Green + throbbing glow would mean there are both completed as well as in-progress activities.
- [Sergey Davidoff] This is what I'm longing for a long time. It was suggested in the original ToPaZ brainstorm, but wasn't implemented anywhere. I'm really looking forward to the implementation!