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Unity has support for some system gestures, and you can try those out right away. Here's a list:
- 3 finger pinch to maximize/restore windows
- 3 finger press and drag to move window
- 3 finger touch to show grab handles
- 4 finger swipe left/right to reveal launcher (if the dock autohide is enabled)
- 4 finger tap to open dash
Some applications support 2 finger gestures. However, note that 2 finger gestures require extra setup for touchpads in Ubuntu.
Ginn is installed by default, and provides users with the ability to add gestures for applications that do not directly support gestures. Ginn supports everything from photo viewers and text editors to window managers!
If you have questions, be sure to come back here and finish reading the wiki! Also, these links may help:
This resource features information about multitouch support for Ubuntu, including:
- drivers for a range of hardware
- a gesture processing system which does the heavy lifting of gesture analysis
- APIs for developers who want to build gestures into their apps
- support for gesture-based window management in Unity
The Ubuntu uTouch gesture framework includes several different components and is associated with various tools and projects:
- kernel drivers (evdev, mtdev)
- a display server (currently only X is supported; there are future plans for Wayland)
- Grail - the gesture recognizer
- GEIS - platform/distro agnostic API for gestures
- Support in toolkits (Qt, GTK)
- Support for legacy applications (Ginn)
See the "uTouch In-Depth" section below for more information on the projects various aspects (including current work). Architectural information is available there as well.
For the full list of projects related to uTouch, be sure to see the "Projects" section on this page:
Joining the Community
Join our live webchat channel on IRC (browser app access to #ubuntu-touch on Freenode.net)
Definitions - A glossary of terms we use when discussing uTouch technology, both at the user-experience and engineering levels
Testing - This covers getting started, checking your hardware (and our stack), and community-driven QA
Development - How to contribute and related resources
Current Work - What's happening this cycle, including information on the current architecture
Over time we have collected many pages of useful information. Unfortunately, much of it has fallen out of date. You may find some helpful information in one of the subpages below, but please bear in mind that only pages linked above are currently maintained.