Sindwiller

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||<tablestyle="float:right; font-size: 0.9em; width:30%; background:#F7EFDF; margin: 0 0 1em 1em;" style="padding:0.5em;">'''Contents'''[[BR]][[TableOfContents]]|| ||<tablestyle="float:right; font-size: 0.9em; width:30%; background:#F7EFDF; margin: 0 0 1em 1em;" style="padding:0.5em;"><<TableOfContents>>||
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Email: [[MailTo(sindwiller06 AT nerdshack DOT com)]] Email: <<MailTo(sindwiller AT gmail DOT com)>>
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Personal Blog: [[http://rgames.tuxfamily.org|Rgames - A tavern for artisans]]
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== Involvement in Free Software ==
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== Involment in Free Software ==

[http://openoutcast.org OpenOutcast]

Lead level designer.

Wilhelm Tux

Rather less active member. Discussing stuff on the mailing lists.

Brave

Lead level designer and texture artist.
 
Activities:
 * Preparing a leveldesign workshop for the Feisty releaseparty of SwissTeam
* [[http://planet.freegamedev.net|FreeGamer/FreeGameDev]]
 Regular & Gamedev Wiki author
* [[http://unixgamedev.blogspot.com|Unixgamedev]]
 Author
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=== Gamedesign ===
Leveldesign in multiple engines (Quake/2/3, Source)
=== Game Art ===
Mapping with Quake-like (Quake3, Doom3, Source) engines

Sauerbraten mapping

Anorganic modelling

Environment textures

etc.
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 * some Latin knowledge :P
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 - Krita
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Name, Personal and Contact information

Andreas Ratchev

Email: <sindwiller AT gmail DOT com>

Personal Blog: Rgames - A tavern for artisans

Involvement in Free Software

* FreeGamer/FreeGameDev

  • Regular & Gamedev Wiki author

* Unixgamedev

  • Author

Skills

Graphics

2 years experience with graphics creation with GIMP; use of modelling tools, eg. Blender, C4D, Silo.

Game Art

Mapping with Quake-like (Quake3, Doom3, Source) engines

Sauerbraten mapping

Anorganic modelling

Environment textures

etc.

Languages

  • understand and speak: German, English, Bulgarian
  • some Latin knowledge :P

Software

  • - GIMP - Krita - Inkscape - Blender - Several other non-free modelling/rendering tools

Sindwiller (last edited 2008-08-06 17:00:43 by localhost)