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 * [[X/Troubleshooting/HighCPU|High CPU issues]]  * [[X/Troubleshooting/HighCPU|High CPU usage issues]]
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 * [[X/Troubleshooting/3D|3D / GLX corruption and other issues]]

For hard bugs the analysis phase is the most important, and most challenging part of bug work. Depending on how the bug is behaving, there are multiple directions to investigate the issue. Here's some different approaches:

Common Problems

General Issues

Display Issues

Input Issues

Troubleshooting Techniques


Crashes and Freezes

Other Techniques


X/Troubleshooting (last edited 2017-11-18 18:25:00 by penalvch)