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Roles in Free / Libre Open Source Software (FLOSS) Projects and Communities

Introduction

Introduction to the roles in FLOSS

FLOSS communities and projects don't have a "typical" structure they follow in their internal organization. There are however some prevailing models which appear more frequently than others and are more well known. The fact is that roles within FLOSS projects vary based on its size, its form and style and also its evolution.

Main Part

There are different roles that FLOSS community member might have.

Looking at this presentation might helps to get an initial understanding on how to group community members.

However, community member might also have multiple roles, as this presentation indicates.

The wide variety of roles can be separated in two categories in FLOSS communities: The general contributors category, where everyone can find a suitable role and the more demanding developers category, which is the "core" of every FLOSS project.

The general contributors category includes the following roles:

The developers category includes the following:

In which way are those different roles important from an educational point of view?

Since every person has different skills, there should be roles available for every single one. So, let's say someone joins a FLOSS project without having any programming knowledge. He can simply start with something easy, like bug testing, documentation writing etc. and learn while doing it through more experienced members of the community. It's just like in a game with increasing difficulty levels: you start at the first (easiest) level and when you have finished it you have learned the "basics" about the game. So you can move to the next, more difficult level and so on till you reach the final level where you know pretty much about the whole game.

Advantages

What works well

Criticism

What does not work that well, what needs to be improved, etc.

Examples

Including practical activities

Roles in FLOSS bring a "divide and conquer" strategy to every project. This means it can easily be appliead to education, helping to solve every single problem. So, the teacher can give an assignment to a team of students, giving them also a team of "roles" or duties each of them has to accomplish. This way students learn to work as a team and get to accomplish larger tasks faster and easier.

How could it work in education?

Translation of FLOSS principles to education

At the beginning of a FLOSS project it is important that a succinct and well defined mission-statement is put together (for example the Free Desktop mission statement and that ways of working are defined such as Linux workgroups.

Education projects, like all FLOSS projects should consider the need for a steering committee for large projects. For small projects a person (sometimes called a `Benevolent Dictator’) to make a final decision should be considered.

Summary / Resume

What have we learned here?

Questions

Aspects to be answered

See also

Internal and external links to related resources

Notes and references

Resources used, literature, etc

http://www.oss-watch.ac.uk/resources/roles.xml

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flosscom/RolesInFLOSS (last edited 2008-08-06 16:31:03 by localhost)