== Register your Music Application == In order to integrate your music application with the Unity Sound Menu, you will need first register it by creating a new libunity {{{MusicPlayer}}} instance from inside your program: {{{ var player = new MusicPlayer ("rhythmbox.desktop"); }}} Once your application has been registered, the Sound Menu will keep it's entry in the menu even after it has been closed, giving users a quick way to launch it again. == Setting current track information == When your application is running, you can send the Sound Menu information about the current track by creating a new {{{TrackMetadata}}} instance and setting it to the {{{current_track}}} attribute of the {{{MusicPlayer}}} instance you created: {{{ TrackMetadata metadata = new TrackMetadata(); metadata.artist = "Autechre"; metadata.album = "LP5"; metadata.title = "Rae"; player.current_track = metadata; }}} == Adding Playlists == If your application supports playlists, you can display them in the Sound Menu to let the user switch between them. {{{ var player = new MusicPlayer ("rhythmbox.desktop"); Playlist pl = new Playlist ("fake-pl-id"); pl.name = "yellow swans like"; pl.icon = Icon. new_for_string("audio-volume-high"); player.add_playlist(pl); }}} You then need connect your application listed to the {{{activate_playlist}}} signal of the {{{MusicPlayer}}}. Each playlist should have a unique id string, as this will be passed to your callback function when the user selects it from the Sound Menu. You can also give your playlist a name and custom icon to be displayed. You can also set a specific playlist as being used: {{{ player.current_playlist = pl; }}}