mjgehl

Revision 12 as of 2006-05-27 16:43:27

Clear message

Projects

EdubuntuSoftwareSurvey - Provides an online survey for teachers, parents and students to help determine the educational software needs for Edubuntu.

[https://launchpad.net/people/edubuntu-study-content edubuntu-study-content]

Ideas

Volcano Simulator

Volcano simulator is a software package the lets the user modify pressures and temperatures to create different types of volcanos.

[http://www.alaskamuseum.org/features/volcano/index.htm]

[http://volcano.und.nodak.edu/vwdocs/kids/fun/volcano/volcano.html]

Learning Theory

[http://www.centurionsys.com/rtcl57.html Popular Theory Supporting the Use of Computer Simulation for Experiential Learning]

[http://www.learningfromexperience.com Experience Based Learning Systems, Inc.]

[http://web.archive.org/web/20001120004600/http://www.fbe.unsw.edu.au/Learning/instructionaldesign/styles.htm Learning Styles]

David Kolb (1984) found that the four combinations of perceiving and processing determine the four learning styles.

  1. Type One Learners – Reflectors (Imaginative people)
    • Sensors/feelers and watchers take in information concretely, and they process what they take in reflectively. They start with what they see, then they generalise. Type One learners (reflectors) are primarily interested in personal meaning. Software needs to create a reason.
  2. Type Two Learners – Theorists (Theoretical/analytic people)
    • Thinkers and watchers take in (perceive) experience abstractly, and they process what they take in reflectively. They start with an idea, then they reflect about it, playing with it, watching it take different shapes. Type Two learners (theorists) are primarily interested in facts as they lead to conceptual understanding. Software needs to give them the facts that deepen understanding.
  3. Type Three Learners – Pragmatists (Practical/common sense people)
    • Thinkers and doers take in experience abstractly, and then process what they take in actively. They start with an idea, then they try it out, experimenting and testing it to see if it works. Type Three learners (pragmatists) are primarily interested in how things work. Software needs to let them try it.
  4. Type Four Learners – Activists (Dynamic/intuitive people)
    • Sensors/feelers and doers take in experience concretely, and process what they take in actively. They start with what they see, hear, touch, feel. Then they plunge in and try it out in action. What if? Type Four learners (activists) are primarily interested in self-discovery. Software needs to let them teach it to themselves and to others.

[http://www.mysciencebox.org My Science Box]

[http://scholar.lib.vt.edu/ejournals/JITE/v33n4/jite-v33n4.gokhale.html Effectiveness of Computer Simulation for Enhancing Higher Order Thinking]

[http://www.techtrekers.com/sim.htm Educational Simulations]

[http://gcompris.net GCompris]

[http://www.home-school.com/mall/#software Home School Software]

[http://www.educational-software-directory.net Educational Software Directory.net]

[http://www.froguts.com/ Demo Frog Dissection]

[http://www.shuttleworthfoundation.org/index.php Shuttleworth Foundation]