Differences between revisions 16 and 17
Revision 16 as of 2012-04-16 06:47:08
Size: 4832
Editor: twocamels
Comment: corrected spelling -"out design projects to - our design projects"
Revision 17 as of 2013-10-15 18:14:03
Size: 756
Editor: allison
Deletions are marked like this. Additions are marked like this.
Line 4: Line 4:
= Introduction = = How to Contribute =
Line 6: Line 6:
You'll find more about who we are at [[DesignTeam/Introductions]]. Design is a central theme of Ubuntu, so much so, that there's far more to it than a single team could manage. Depending on your interests, you may want to get involved in:
Line 8: Line 8:
= Mission Statement =

It is the mission of the Ubuntu Design team to support participants in design projects, offer peer review and collaborate on producing effective and attractive user experience and artistic design.

With the help of many designers and the collaboration with upstream projects we plan to produce a team including visual, interaction, experience architect and brand designers with a strong design ethic and a desire to improve any and all programs in Ubuntu; so that users will find software easy, satisfying and delightful to use.

Our design projects will always be shared with our peers using the reusable open license to ensure equality and access to projects for all participants.

Come and join the design team!
 * Unity
 * Ubuntu Phone Apps or Tablet Apps
 * Ubuntu TV
Line 19: Line 13:
Line 20: Line 15:

Launchpad: [[|~ubuntu-design]]

Leadership contact is the [[CommunityCouncil | Ubuntu Community Council]]

= How to Contribute =

 * We work on a project basis, with specific subteams or groups focused on improving the Ubuntu user experience in specific ways.

 * These projects are generally based around a particular user journey, which may have a focus in depth (such as "this is the user journey when playing game X", looking deeply into one application) or a focus in breadth (such as "this is the user journey when streaming music over wifi speakers", which touches lightly across multiple applications, drivers, etc).

 * Projects are often short-term, starting with sketching out a user journey, through mapping out some user experience improvements, and ending with delivering some change in the user experience.

 * The best ways to participate are either helping in the work of an existing project, or proposing a new one.

 * All materials and collabrative designs should be published on the internet with a creative commons reusable license. CC-BY-SA or CC-BY

 * We respect the Ubuntu Code of Conduct, and ask you to join with us in creating a collaborative environment that's fun for everyone.

= Projects =
## List the team's current projects and tasks as well as status and contact persons for each one. Make it easy for new people to know who to ask and where to go to get involved with a specific project.

== Pangolin Wallpaper ==

Wallpaper submissions are open for the 12.04 Precise Pangolin release, until March 15th (18:00 UK time). See [[|Iain Farrell's post]] for more details.

== Initial project: Game design ==

We are currently working on interface design and artwork for the game [[ |4digits]]. Since this is our first project, we're starting with a narrow scope and short time frame, as we work out how we will communicate and work together as a team.

== Ubuntu Studio ==

Ubuntu Studio would like some new artwork for 12.04 for the plymouth theme, lightdm greeter, and desktop wallpaper. If you're interested, take a look at the [[|blueprint]] and [[|spec]], and join them in #ubuntustudio-devel on Freenode (look for 'ScottL'/'scott-work').

== Other projects ==
 * [[ |Gnome Games modernization]] - Might be of interest to this team and a good opportunity to contribute design work upstream.
 * [[ |Pictograms]] - Add all current Pictograms to this list and create new ones (e.g. calendar).
 * [[ |AisleRiot]] - New card style
 * [[ |gBrainy]] - Interface/artwork

= Launchpad Membership Policy =

We don't have formal membership requirements yet (we'll be building
those with the help and guidance of the Ubuntu Community Council), but
in general we expect that people who join the team are interested in
actively collaborating around improving the Ubuntu user experience, and
have design-related skills. Don't feel like you have to be an artist, we
need a whole diverse set of skills including usability studies,
documentation, testing, development, and packaging.

= Meetings =
## Link to Meeting Agendas and old meeting summaries here.


How to Contribute

Design is a central theme of Ubuntu, so much so, that there's far more to it than a single team could manage. Depending on your interests, you may want to get involved in:


Freenode: #ubuntu-design

Sub-pages :


DesignTeam (last edited 2013-10-15 18:14:03 by allison)