PkgMe

App Developer Week -- pkgme: Automating The Packaging Of Your Project -- james_w -- Fri, Apr 15th, 2011

   1 [20:01] <james_w> hi everyone
   2 [20:01] <james_w> My name is James Westby
   3 [20:02] <james_w> I'm here to talk to you about pkgme
   4 [20:02] <james_w> who has a cool application that they would love to make available to people on Ubuntu?
   5 [20:02] <james_w> who doesn't know how to go about packaging their application?
   6 [20:02] <james_w> who knows, but doesn't want to be bothered with that?
   7 [20:03] <james_w> if that is you then pkgme may just be the tool for you
   8 [20:03] <james_w> pkgme's job is to take a look at your project and generate you some packaging for it that will likely work
   9 [20:04] <james_w> it's not going to be packaging that is perfect, but it should at least be enough for you to put your application in an PPA and get people testing it
  10 [20:05] <james_w> and you can then improve it as needed to suit your use
  11 [20:05] <james_w> so, how does pkgme work? Is it magic?
  12 [20:05] <james_w> no, it's not magic, it just has a few principles that it uses to make decisions
  13 [20:06] <james_w> firstly, you probably wrote your application using some standard technologies/layout
  14 [20:06] <james_w> e.g. you might have used autotools and so have a ./configure file
  15 [20:06] <james_w> or you might have used python and so have a setup.py
  16 [20:06] <james_w> or it might be a KDE application, a rails application, a cmake application, a vala application etc.
  17 [20:07] <james_w> pkgme doesn't care what you used, as long as it has heard of it
  18 [20:08] <james_w> pkgme has the concept of a "backend", which is a set of scripts that know how to deal with each of those classes
  19 [20:08] <james_w> so the first thing it does is look at your project and decide which class it falls in to
  20 [20:08] <james_w> if it is a python application with a setup.py then it will activate the backend that it has for that
  21 [20:09] <james_w> if you are unlucky then it either won't be able to tell which class your application falls in to, or it won't have a backend for your class
  22 [20:09] <james_w> if it's the former then you can file a bug on pkgme and we will fix it
  23 [20:09] <james_w> if it is the latter then you can help by contributing the backend for that class. It's pretty easy, and we'll look in more detail at that later
  24 [20:10] <ClassBot> akshatj_ asked: So that means no messing around with /debian, pkgme does the dirty job for you?
  25 [20:10] <james_w> yep, that's its aim
  26 [20:10] <ClassBot> chadadavis asked: So, others can provide other backends, for say Perl modules ?
  27 [20:10] <james_w> exactly, we'll look at how to do this later, it's pretty easy, and the more backends there are the better
  28 [20:11] <james_w> you could even write a backend for the exact way that you write projects if you like
  29 [20:11] <james_w> but if you stick to something common, like perl, then the aim is to have the backend already there, so you don't have to care about any of this
  30 === akshatj_ is now known as akshatj
  31 [20:12] <james_w> so once pkgme has decided which backend it will use for your project it goes ahead and writes out the debian/ directory with the needed files
  32 [20:12] <james_w> let's take a look at it in action
  33 [20:12] <james_w> so, pkgme itself isn't yet packaged, so we can test it out on itself
  34 [20:13] <james_w> the first thing you need to do is install python-virtualenv, as we'll need that package
  35 [20:13] <james_w> then you should run
  36 [20:13] <james_w> bzr branch lp:pkgme
  37 [20:13] <james_w> to get the code
  38 [20:13] <james_w> once that is done then run
  39 [20:13] <james_w> virtualenv virtualenv
  40 [20:13] <james_w> (yes that is repeated)
  41 [20:14] <james_w> that will create you a python "virtualenv" in a directory of the same name. We'll do this so that we don't interfere with the rest of your system while we are testing this
  42 [20:14] <james_w> then run
  43 [20:14] <james_w> cd pkgme
  44 [20:14] <james_w> and you can look around the code
  45 [20:14] <james_w> next run
  46 [20:14] <james_w> source ../virtualenv/bin/activate
  47 [20:14] <james_w> this activates the virtualenv that you just created
  48 [20:14] <james_w> then run
  49 [20:15] <james_w> python setup.py install
  50 [20:15] <james_w> once that completes the setup is over, and we can start to test pkgme
  51 [20:15] <james_w> pkgme works on the project that it finds in the current directory
  52 [20:16] <james_w> and we are currently in the directory of pkgme
  53 [20:16] <james_w> so it will work on itself here
  54 [20:16] <james_w> if you run
  55 [20:16] <james_w> PKGME_BACKEND_PATHS=pkgme/backends/ pkgme
  56 [20:16] <james_w> it will think for a moment and then finish, and you will find a shiny new "debian" directory that wasn't there before, and it contains the packaging that pkgme just created for itself
  57 [20:19] <james_w> is it any good though
  58 [20:19] <james_w> ?
  59 [20:19] <james_w> to try it out you can run "debuild -b -uc -us"
  60 [20:19] <james_w> that will build the package, and here it spits out a .deb file that you could install
  61 [20:20] <james_w> at this point you could build a source package and upload it to your PPA for others to try
  62 [20:21] <james_w> now, pkgme is quite a young project, so this was a bit of a hassle, but soon it will be packaged and ready to go
  63 [20:22] <james_w> and you would have just run
  64 [20:22] <james_w> sudo apt-get install pkgme
  65 [20:22] <james_w> pkgme
  66 [20:22] <james_w> and it would have given you the packaging
  67 [20:22] <james_w> we will likely add a mode to put the result in your ppa too
  68 [20:22] <james_w> so it would be one command to install pkgme, and then one command to get your shiny new application in to a PPA so that people can use it easily
  69 [20:24] <james_w> I think that's pretty cool, I don't know about you
  70 [20:24] <james_w> we could even have a button on launchpad to do it all for you, so you would commit your code to bzr, push it to launchpad, and click the button
  71 [20:24] <james_w> it doesn't get much easier than that, does it?
  72 [20:25] <james_w> now, what happens if it doesn't work, or the packaging doesn't work quite right?
  73 [20:26] <james_w> often this will be because you have done something that doesn't quite line up with the standard way of doing things in your class of project
  74 [20:26] <james_w> because this is your project you may be able to easily change that
  75 [20:26] <james_w> plus there will be a way eventually for you to customise the packaging in certain ways for when you can't really change to match the standards
  76 [20:27] <james_w> but we want to learn more about those cases before we decide how to implement that
  77 [20:27] <james_w> so give it a try on your own projects and let us know how it goes
  78 [20:27] <james_w> there is a #pkgme irc channel that you can join
  79 [20:28] <james_w> or there is a mailing list as part of the https://launchpad.net/~pkgme-devs team
  80 [20:29] <james_w> so, any questions at this point?
  81 [20:32] <ClassBot> chadadavis asked: This reminds me of Launchpad recipes. Are there plans to develop these in parallel. It would be cool if I could use pkgme locally to test things and then let launchpad recipes take care of daily builds.
  82 [20:32] <james_w> funny, I worked on Launchpad recipes too :-)
  83 [20:33] <james_w> I would like to have them working together, but it's very early days
  84 [20:33] <james_w> recipes are great, but they still require someone to create the packaging
  85 [20:33] <james_w> having a launchpad feature to run pkgme and put the result in a branch, and then create a recipe to build it every day would be great
  86 [20:34] <james_w> I'm pretty sure I can convince the Launchpad developers to implement it if we can show the pkgme works well for a lot of people, so I'd love your help to make sure it does
  87 [20:35] <ClassBot> stefano-palazzo asked: is there an example hello world program in Python, with all of the setup.py business set up, that I can download?
  88 [20:35] <james_w> I don't know actually
  89 [20:35] <james_w> I think if you use quickly it creates one for you
  90 [20:36] <james_w> http://packages.python.org/an_example_pypi_project/setuptools.html might be of help
  91 [20:37] <ClassBot> akshatj asked: Would it have user input for descriptions? The current automatically generated ones are horrible
  92 [20:37] <james_w> you are right, they are horrible :-)
  93 [20:37] <james_w> I would like to have the ability to specify them somehow, but we haven't decided how that should work yet
  94 [20:37] <james_w> if you have an opinion then please let us know
  95 [20:37] <james_w> the mailing list I mentioned at https://launchpad.net/~pkgme-devs would be a great place to do that
  96 [20:40] <james_w> so, has anyone tried pkgme on their own projects yet?
  97 [20:40] <james_w> if you do
  98 [20:40] <james_w> ls pkgme/backends
  99 [20:40] <james_w> you will see that there are currently only "python" and "vala" backends implemented
 100 [20:41] <james_w> chances are that your needs aren't covered by those two
 101 [20:41] <james_w> we would love you to help by contributing a backend
 102 [20:41] <james_w> they are easy to write, but it's hard for us to know each language/project class well enough to write them ourselves
 103 [20:42] <james_w> you don't need to know anything about packaging to write one, we take care of all those parts :-)
 104 [20:42] <james_w> what do you do if you want to write a new one?
 105 [20:42] <james_w> take a look at http://pkgme.net/doc/backends/index.html
 106 [20:42] <james_w> you can start right now in fact
 107 [20:43] <james_w> bzr mkdir pkgme/backends/mybackend
 108 [20:43] <james_w> the first thing we write is a "want" script
 109 [20:43] <james_w> this is used to decide if your backend can handle a particular project
 110 [20:43] <james_w> in this script you take a look at the files in the current working directory and decide if you know what to do with them
 111 [20:44] <james_w> so, if you want to do a perl backend, then it will likely do something like
 112 [20:44] <james_w> if [ -f "Makefile.PL" ]; then
 113 [20:44] <james_w>     echo 20
 114 [20:44] <james_w> fi
 115 [20:45] <james_w> if you want to a a java/Ant backend then you would do something like
 116 [20:45] <james_w> if [ -f "build.xml" ]; then
 117 [20:45] <james_w>    echo 20
 118 [20:45] <james_w> fi
 119 [20:45] <james_w> I don't really know, whereas you do, which is the point of this backend split in pkgme :-)
 120 [20:46] <ClassBot> chadadavis asked: Now, if I want to make a backend, it will have certain dependencies, specific to it. So, will the backends be packaged separately. E.g a Perl backend might require many perl modules that others dont' need to install pkgme.
 121 [20:46] <james_w> good question.
 122 [20:46] <james_w> it probably makes sense to package them separately, and have a metapackage that pulls in all/most of them by default
 123 [20:49] <james_w> right, back to our backend
 124 [20:50] <james_w> the way pkgme interacts with a backend is to ask it a bunch of questions, each of them to get one piece of information about the project
 125 [20:50] <james_w> what is its name?
 126 [20:50] <james_w> what version is it?
 127 [20:50] <james_w> what dependencies does it have?
 128 [20:50] <james_w> what is its description?
 129 [20:50] <james_w> the backend is supposed to make its best attempt to answer, but if it can't answer a certain question then pkgme will try and cope
 130 [20:51] <james_w> how does it ask these questions?
 131 [20:51] <james_w> take a look at the vala backend
 132 [20:51] <ClassBot> There are 10 minutes remaining in the current session.
 133 [20:51] <james_w> you will see a bunch of files with names like "package_name"
 134 [20:51] <james_w> they will be run by pkgme to get the information
 135 [20:52] <james_w> so you can create pkgme/backends/mybackend/package_name and echo "myproject" in there, and pkgme will use that as the name
 136 [20:52] <james_w> obviously a backend would usually look at the project files in the current directory to find out the name
 137 [20:52] <james_w> see the bottom of http://pkgme.net/doc/backends/index.html for the information that pkgme might ask about
 138 [20:53] <james_w> the scripts you should create are named the same
 139 [20:53] <james_w> as I'm almost out of time, I'll leave it there
 140 [20:53] <james_w> any further questions
 141 [20:53] <james_w> after the session if you have questions then there is the #pkgme irc channel
 142 [20:54] <james_w> and the mailing list at https://launchpad.net/~pkgme-devs
 143 [20:54] <james_w> spend one hour writing a pkgme backend, and never have to care about packaging again! :-)
 144 [20:56] <ClassBot> There are 5 minutes remaining in the current session.
 145 [20:58] <james_w> thanks everyone!
 146 [20:58] <james_w> please help it succeed by testing and giving feedback, and contributing backends
 147 [20:58] <james_w> it won't succeed otherwise, and you'll be back to creating packaging yourself for all your applications :-)
 148 [20:59] <jcastro> alright, thanks james!
 149 [21:00] <james_w> now for some unity!

MeetingLogs/appdevweek1104/PkgMe (last edited 2011-04-18 12:55:26 by 210)