Testing Unity8 Full Shell Rotation
In order to deliver a more rich and usable Unity8 experience, we want to enable full shell rotation. We need to make sure that all the shell components rotate and are accessible by the user. Likewise, we need the shell to stay put in cases where the application has a fixed orientation.
As part of this change, we are also suggesting to break how the platform and applications treat rotation. Today, applications have to opt-in to rotate. However, we are promoting a change for the SDK to rotate applications by default. If they prefer not to be rotated, they must express this through ' < add instructions here > '
Due to this promoted change, there will be certain issues identified in this call for testing that can only be addressed through the application. The intent of this testing is to ensure proper behavior of the shell components. We will be working with the application developer community in order to accommodate this change.
The key areas to scrutinize: Does the shell follow what you as a user would think with respect to application orientation ? Is it animating nicely ? Does it behave properly with respect to orientation locking ?
Also, though it's low risk, it would be good to make sure we do not regress our Unity8 desktop experience.
Don't forget to help us determine how many people participated by simply listing your name and test environment here at FullShellRotationTesterList
How do I know I'm running Full Shell Rotation ?
Currently the easiest way to determine if you are running Full Shell Rotation besides checking the packages is to open the Browser, rotate the device 90 degrees. If the indicator panel rotates with the application then you are running Full shell Rotation.
The code is actively being worked, this section will continue to be updated as the state of the code improves.
The best location currently listing a variety of issues being worked is here https://docs.google.com/a/canonical.com/spreadsheets/d/140Icn5zcZwMvg1SONrwRKXYip-Pie7jtbEARpWwgxfw/edit#gid=0
Results so far
To be updated, will track thru
Unity8 Desktop Session
Note, unity8 desktop can take an unusual amount of time to completely boot.
How To Test
We're using a ppa based on vivid https://launchpad.net/~unity-team/+archive/ubuntu/demo-stuff
note: we will continue to polish & fix bugs we find on the branches, so the packages may update. And there may be a need to rebuild them to work with the very latest.
Steps to install
- flash your device with the latest devel-proposed image, assuming you're already setup, connect your host machine to device usb
host-computer$ ubuntu-device-flash --channel=devel-proposed --wipe --developer-mode --password=1111
for more information on devices, flashing & setup see https://wiki.ubuntu.com/Touch/Install
NOTE After flashing you'll probably want to give the image a test drive before proceeding to adding the PPA. Especially if you're not familiar with the applications and how rotation currently operates.
Don't forget to connect to the network & make writable
host-computer$ phablet-config writable-image
- Add the PPA to your device
device$ sudo apt-add-repository ppa:unity-team/demo-stuff
respond to the prompt.
device$ sudo apt-get update
device$ sudo apt-get dist-upgrade
respond to the prompt.
host-computer$ adb reboot
- In the instance you are testing the Unity8-desktop-session, you would follow similar installation like so
desktop$ sudo apt-add-repository ppa:unity-team/demo-stuff
follow the prompt,
desktop$ apt-get update
and then do:
desktop$ sudo apt-get dist-upgrade
Don't forget to use ppa-purge to remove and downgrade unwanted packages after testing. Note, failing to do so could pull in unknown packages in the future as silos are reused for other package landings. To install and use ppa-purge
desktop$ sudo apt-get install ppa-purge
desktop$ sudo ppa-purge ppa:unity-team/demo-stuff
follow any prompts.
What to test
Just about anything. But primarily, this is a change on Ubuntu phone pertains to orientation changes. Good things to test are rotating various applications, selecting/unselecting the orientation lock with System Settings, application switching, interacting with the right hand spread, interaction with the ubuntu-keyboard/OSK, interaction with the indicator panel, bottom edge interactions within applications, and general shell interaction.
Currently, in this ppa only the Browser and System Settings application are rotating with full shell.
In the instance of Unity8 desktop session it is primarily testing to ensure no regressions creeps in. So general shell and application interaction that is possible today on the Unity8 desktop session.
We would expect all behaviors of the applications to remain the same as before introducing this change.
For those who want a little more
To make other applications that typically rotate support this rotation case (e.g. messaging-app), log on to the device shell and modify
to include this line
Specifically for the Camera App add
to this file /usr/share/click/preinstalled/com.ubuntu.camera/current/camera-app.desktop
If you find what you think is a bug potentially due to this change, please check the known bugs for this silo first. You can check here FullShellrotationBugList. Please use the tag "fullshellrotation". Please note the applications you've launched, in order, specific application visual issues or interactions. Also, please note the version of the packages you tested since we plan to be updating those as we fix bugs. You can do this by noting in the bug output from
device-phablet$ apt-cache policy unity8 qtmir-android qtubuntu-android
Or in the case of Unity8 desktop session bugs
device-phablet$ apt-cache policy unity8 qtmir-desktop qtubuntu-desktop
You can note the image number for Ubuntu phone from
host-machine$ adb shell system-image-cli -i
If you're not sure if something is a bug or need help for any reason on directions. Feel free to hit any of us up on IRC freenode #ubuntu-unity at kgunn, greyback, dandrader, mzanetti, josharenson . Or feel free to email the ubuntu-phone mailing list (email@example.com).