checklist
[http://flosscom.net/templates/xplike.plesk.blue.2/images/logo.jpg]
FLOSS / Open Source like learning checklist
Let’s start here with the basics and let us provide a brief overview on the key characteristics of learning in FLOSS / Open Source. Just to make sure that we know what we are talking about.
All of the characteristics below are taken from the information that is provided at the [http://wiki.ubuntu.com/flosscom#head-4a6a0140fa1aff2e64ad25230456974b1bb7d210 set of questions] and the various documents at the [http://www.flosscom.net FLOSSCom website].
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Link to further information |
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Fundamentals |
Freedom to access information from the commons |
For a better understanding about the fundamentals please see also Tim O'Reilly's interview at the link section |
[http://www.stevehargadon.com/2007/05/tim-oreilly-on-web-20-and-education.html Tim O'Reilly's interview] |
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Freedom to analyse and edit the information |
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Freedom to co-operate |
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Freedom to synthesis new information and contribute it to the commons |
Emphasises that learning is about interacting with people and emotional intelligence as much as cognitive development |
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Learning Environment |
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Not one, but various spaces |
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Relatively simple tools and structures |
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Open and transparent |
Regarding information and communication flow |
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User input based |
Every one can contribute, though some limitations on code |
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Voluntary based |
Though a software might be backed through company funding / HR |
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Tools |
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Revision control system |
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Mailing lists |
Developer focus |
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Forums |
Targets the community at large |
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Knowledge Base |
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FAQs |
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Wikis |
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Blogs |
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Chats |
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Demos |
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Learning Materials & Content |
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Code at repositories |
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Manuals |
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Guides |
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Demos |
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FAQs |
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Use cases |
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Forum posts |
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Mailing list archive |
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Blogs |
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News |
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Support |
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Community based / peers |
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Roles |
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Types of Learning |
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Learner |
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Support provider |
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Content creator |
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Peer |
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Mentor |
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Types of Learning |
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Self-studying |
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Collaborative learning |
Interacting with others |
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Problem / practice based learning |
Learning through solving real problems, working on real cases |
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Experiential learning |
E.g. the try and error method |
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Re-experience |
Learning through re-experience what others experienced |
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Learning Activities |
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Fix bugs |
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Other self-study |
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Reading source code of programs and patches |
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Reading other developers' feedback to my patches / bug-reports / bug-fixes |
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Checking programs' for errors and their causes |
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Reading books or articles on programming |
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Participate in the discussions within the FLOSS / open source communities |
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Reading bug reports |
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Participate in workshops or congresses |
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Learning by participating in training courses |
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Skills acquired |
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Recognition of acquired skills through |
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